extends Node2D


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	setAll()
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass


func _on_skipReaded_button_down():
	setRead()
	pass # Replace with function body.


func _on_skipAll_button_down():
	setAll()
	pass # Replace with function body.
	
func setRead():
	get_node("skipReaded/light").visible = true
	get_node("skipAll/light").visible = false
	pass

func setAll():
	get_node("skipReaded/light").visible = false
	get_node("skipAll/light").visible = true
	pass
